Basic craps rules
If a Player places a Come bet, the rules of the initial Pass Line apply. As stated before, these are the absolute basic bets for Craps. Craps is a dice game in which the players make wagers on the outcome of certain unwritten rules of etiquette exist while playing craps and are expected to be. Easy-to-follow tutorial on how to play craps for the beginner. Learn how to bet, However, only one bet is played in basic craps play.
Learn To Play Craps Guide
Pass line bets with full odds Come bets with full odds Don't pass bets with full odds Place bets on 6. After the point is established, a seven is typically called by simply "7 out"[ citation needed ] or "7 out 7"[ citation needed ]. If the come-out roll is 7 or 11, the bet wins. You can certainly learn all the otherbets if you want see our list of bets article , but fornow the Pass Line is all you need to know. At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. You can win because in the relatively short time you will be playing, there will be fluctuations in this house edge, so at times things will be going in your favor at the craps table. In the how to play craps section we covered the basics of the game.
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How to Play Craps
Back to Craps Systems Gambling Systems. Craps bets have either a very low house edge or no house edge at all. That is what makes craps a good gamble, and a favorite game of many people. Craps - Pass line bet When it is your turn to throw the craps dice, you must determine whether to bet the pass line or the don't pass line.
Most shooters, as well as most of the other craps players at the table, will bet the pass line, as it is the basic wager of craps. The pass line wager is an even money bet that wins if you either roll a total of 7 or 11 on the come-out roll, or if you throw a 4, 5, 6, 8, 9 or 10 on the come-out roll and repeat that number before you roll a 7. The pass line bet loses if the come-out roll is a 2, 3, or 12 known as "craps" or when a 7 is rolled before the established point number is repeated.
If you successfully complete a pass, - that is, if you repeat an established point number before throwing a 7-, you get to roll the dice again. Only when you seven-out will the stickman push the dice to the next player in succession. Once you have established a point, if you roll a number other than your point or a 7, it is disregard as far as pass line bets are concerned, although these additional rolls do affect other bets that can be made at the craps table. As an example, suppose you have established a point of 8 on the come-out roll.

If you next throw a 3, then a 5, a 9, and a 10, these numbers will be ignored for pass line bets. But if you then roll 7, you will lose your pass line wager, since the 7 came up before your point number. Out of decisions at the craps table you can expect to lose 14 decisions more than you win. That makes the house advantage at craps 1. Of course this is in the long run.
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Las Vegas golf courses Craps We've all seen the crowds around the Craps table causing a commotion and want to join in, but let's face it. We're not Demi Moore, and some millionaire isn't begging us to blow on his dice. So, until we hit the gym for eight hours a day and make an appointment with the plastic surgeon, we'll just have to learn the basic bets for Craps for those of us just starting out.

The Basics What have we learned is the first thing to do when playing a casino table game? With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter or person who wants to roll the dice. The dice are passed to Players in a clockwise direction so you might have to wait a while for your turn as a Shooter.
If you want to play, but don't want to be a Shooter, you also may place this bet, but are not required to do so and may wait to place a bet after the Come Out roll. The Stickman the guy with the stick who assists the Dealers will push about five dice toward you. With only one hand, pick up two.

Next, roll the dice hard enough so that they hit the wall of the opposite end of the table. The object of this Come Out roll is to establish a Point, which needs to be something other than a 2, 3, 7, 11 or If, however, a 2, 3 or 12 is rolled, the Pass Line bet loses. The opposite is true with the Don't Pass bet, in which case, the 7 and 11 loses, and the 2, 3 and 12 wins, if rolled prior to a Point being established.
Once you have established a Point, which will be a 4, 5, 6, 8, 9 or 10, the Dealer places a plastic disc white side up on the corresponding box on the Craps table. At this time, all Players are either betting that you will either roll that Point again before you roll a 7 or vice versa. Example - Your Come Out roll is a 4. Players who had placed a wager on the Pass Line will leave their wager and will win if you roll another 4 before you roll a 7.
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Tips para ganar en craps

Reglas y estrategias Las reglas de los Dados Antes de lanzar los dados, el jugador de dados, realiza sus apuestas. Para ello, coloca sus fichas sobre la mesa. Los dados requieren algunos minutos de aprendizaje, y la mejor forma es practicar con dinero gratuito, lo cual puede hacerlo en el Casino Winpalace. Las diferentes zonas de la mesa de dados El jugador lanza los dados. Si saca un 7 o un 11, gana su apuesta.
Una vez establecido el punto, el jugador vuelve a lanzar los dados hasta volver a conseguir el punto o sacar 7. Si saca el punto establecido, gana su apuesta. Si saca 7 antes de haber conseguir el punto, pierde su apuesta. Las apuestas en los dados Veamos los diferentes tipos de apuestas: Esta apuesta paga 1 vez su apuesta. Si los dados dan 7 u 11, la apuesta es ganadora. Si los dados dan 4, 5, 6, 8, 10, esta cifra pasa a ser el punto "Salida" y el crupier coloca la apuesta sobre la casilla correspondiente a la cifra.

Si el jugador vuelve a conseguir el punto "Salida" antes de sacar un 7, la apuesta es ganadora. La apuesta "Salida" permanece en el sitio hasta que salgan el 7 o el punto "Salida". Si el total es 7 u 11, el jugador pierde su apuesta. Si el total es 12, la apuesta se devuelve al jugador.

Si obtiene de nuevo el mismo total, pierde su apuesta. Por 3, 4, 9, 10 u 11, la apuesta gana el equivalente de 1 vez su apuesta. Si sale el 2, la apuesta gana 2 a 1, si sale el 12, gana 3 a 1. Big6 es ganadora si sale el 6 antes que el 7. Big8 es ganadora si sale el 8 antes que el 7. Esta apuesta paga 4 veces su apuesta. Esta apuesta paga 15 veces su apuesta. Esta apuesta paga 7 veces su apuesta.
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